There'd be precedent for that. The Ready or Not team started out with their trailer that crushed it, even tho they only had three or four people working on the game at the time: https://youtu.be/Gd139Nin33M
I’m in the “this will be a canon event where AI evangelist learns gamedev is hard, actually” camp. If the final game comes out, it won’t look like that. Would love to be wrong though
Almost feels like more studios should try using AI to gauge demand (without overselling too hard) before going deep into production 🤔
There'd be precedent for that. The Ready or Not team started out with their trailer that crushed it, even tho they only had three or four people working on the game at the time: https://youtu.be/Gd139Nin33M
My interview with that team from last year: https://www.pushtotalk.gg/p/the-unlikely-origins-and-explosive-success-of-ready-or-not
Isn't this similar to what the Darkest Dungeon team did? With making the trailer very early to gauge interest for the kickstarter.
Godspeed on your way! 🫡
I’m in the “this will be a canon event where AI evangelist learns gamedev is hard, actually” camp. If the final game comes out, it won’t look like that. Would love to be wrong though
I have not seen a single person in the game industry even mention this.
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