I'm a huge fan of limitation over expansion for games. It's why one of my favorite games of all time is Borderlands 2 on the Vita. The amount of optimization to port a whole console game to a handheld like that is WILD.
Same principle applies to the brilliance of late-life console releases like how God of War: Ascension looks like an early PS4 game.
I'm a huge fan of limitation over expansion for games. It's why one of my favorite games of all time is Borderlands 2 on the Vita. The amount of optimization to port a whole console game to a handheld like that is WILD.
Same principle applies to the brilliance of late-life console releases like how God of War: Ascension looks like an early PS4 game.
Maybe I need more cranks in my game design!