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Eric Guan's avatar

Hollywood always seems to portray future games as ultra-immersive VR focused on escapism. Games are much broader than that; there's a reason Chess and Tetris and Street Fighter still endure.

I subscribe to the experiential motivation based theory of games, pushed by frameworks like MDA and Quantic Foundry. Immersion and escapism are certainly a large sector, but not the only one.

https://en.m.wikipedia.org/wiki/MDA_framework

https://quanticfoundry.com/#iLightbox%5Bb39ad34b5860b128436%5D/0

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