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Kadexe's avatar

I'll add that a marketing person still has an important role in informing onlookers about the game. A good number of games flop because the screenshots and trailers fail to convey what the game's strengths are, and who the audience is. A glass of orange juice tastes disgusting if you take a blind sip and expect it to be milk.

Avowed got pretty mixed reception initially because people expected an epic Skyrim-like RPG, but really it's a smaller game that has more focus on lore, plot, and worldbuilding.

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Joey’s Tall Tales's avatar

I’ve been thinking about some of these ideas recently so this is cool! Especially when considering recent examples like Veilguard’s disappointing sales compared to its solid reviews, this feels like a timely article.

One thing I’ve been considering with games compared to other forms of media is the time investment that games require. While true success does require high NPS scores in most if not all media, I feel like that burden is greater in games. I’m much more likely to watch a middle of the road movie thats only two hours long than pick up a middle of the road game that requires tens of hours to complete.

To me that would make metrics like NPS much more important for games compared to shorter and cheaper entertainment experiences. Do you have any thoughts on this maybe?

Thanks for your time, it was a great read.

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