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Kadexe's avatar

This seems somewhat similar to the Hollywood model. Directors, actors, and technical professionals drift freely between studios, with projects arranged by producers. It's also heavily unionized.

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HM's avatar
Apr 18Edited

It will be interesting to see how much point 3 ultimately allows for a sustainable "indie industry" rather than a couple of occasional outlier breakouts, with everybody else perhaps not being able to even break even. Making games eventually (perhaps with genAI getting better at replacing existing asset-generating disciplines) goes from a career, to something more akin to one's chances of becoming the next Taylor Swift, with most not being able to even cover their gas bill by playing gigs at local dive bars. Only (maybe "only" is the wrong word here, maybe that's actually already more than anybody ever expected) four solo devs generated 100M+ USD in sales this last decade, out of how many games released during that time?

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