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Dylan Cornelius's avatar

I don't have any solutions, but I wonder how many who enjoy video games are just becoming more and more bored by the same-old, same-old.

The industry is stagnating and there doesn't seem to be any clear explanation as to why. People still want to play video games, but most AAA developers are still pumping out the same type of games they were a decade+ ago.

Indie games can be exciting, or, more often, they can feel cheaply made and highly derivative.

I confess, I'm an older gamer who lived through the 2D era, then the awkward transition to 3D, then 3D games coming-of-age into The Gaming Standard... but the industry has been stuck in the latter for nearly two decades, constantly refining small graphical details while giving us similar-playing games that we experienced in the PS3/360 era.

Time for something new, something we've never seen before.

What that is, I don't know, but my guess is the solution (s) won't be emerging from companies solely interested in their bottom line.

Cheers, Ryan, great article as usual.

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Julie Tonna's avatar

"For one, marketers should try to help devs find market signal earlier in the development process for games."

Agree. But as a mobile marketer working on games (from small to very large studios), i often see how disconnected are internal teams, even once the game is launched. Lack of communication & collaboration between product, monetisation & marketing, leading to missed opportunities and growing challenges.

So while i agree marketers should try to help devs early on, i think it also comes to devs having to listen more to marketers when it comes to players feedbacks, market dynamics and competition on the user acquisition side of things.

Looking forward to read your upcoming articles on the subject.

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