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Kadexe's avatar

The spirit of "build a better mousetrap" still thrives in the games industry! I've played several cool romhacks from r/PokemonROMhacks, this series feels ripe for "branching" but the logistics of making a collection of hundreds of cool monsters to trade and battle with is tough for most small developers.

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Jordan Rapp's avatar

Especially interesting take in light of Nintendo's recent assertion in legal proceedings that, "Mods are not games..." https://www.ign.com/articles/nintendo-says-mods-dont-count-as-prior-art-as-theyre-not-full-games-attempting-to-sway-judge-in-palworld-lawsuit One wonders how to square this against, say, CS:GO or [insert any mod that's clearly a game here].

My own favorite "family tree" is the Quake engine one. This is, in my not-so-humble opinion, the most important family tree in all of gaming. https://en.wikipedia.org/wiki/Quake_engine

Also reminds me of *possibly* the most important family tree in software - Unix's. Which of course gave us Linux which of course has its own incredibly thick and healthy family tree.

Really interesting when individual studios go full family tree style themselves. Apex is set in the "Titanfall universe" (what that exactly means is certainly open for debate...), but I think of it most clearly as a branch on the family tree. It couldn't exist without Titanfall. So it's clearly derivative art. But also distinct. And, clearly, was designed in large part to address some of the shortcomings/flaws - at least from the multiplayer perspective - with Titanfall (2). I think derivative art is fascinating. More so even than straight sequels, because I think you have a cleaner slate to start from and you're less bound by the need (perceived or real) to try to create some sort of continuity with the previous installment.

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