I highly suggest people look at Remap's Steam Vent feature, wherein they play games on the Recently Added page rather than other list such as Trending. They've found some gems, while also highlighting how broken discoverability is on platform like Steam.
While it is not a great solution like many of these YouTube features, it's attempting to do something different. Remap has also shown just how many new games have AI content disclosures on Steam.
Another great article Ryan, thanks. I posted this on my bluesky. It sure is tough getting visibility these days. For Steam, if they have 35,000 games released this year compared to 3500 10 years ago, they can still only feature the same amount of games, so whereas you may have been able to break even if your game is the top 10% in 2015, now you need to be in the top 1% or so just to break even and survive. Obv' pulling these numbers out of my butt, but sure is hard to drive traffic to my game and find an audience, I know that much.
This is interesting. I only play indie games and find games either by searching for them myself or Steam recommends them to me (and it's algorithm is pretty decent at showing me at least one game I'd like).
But Youtube is such a juggernaut. I wonder if I can find one of them game channels and see their videos.
Any ideas for what could potentially help solve this issue or if this is even a detriment for the average consumer? I can see how creators/influencers have this mismatch in demand but I feel players benefit from the abundance of choice (or they could potentially suffer from overwhelming selection). Cool read!
I highly suggest people look at Remap's Steam Vent feature, wherein they play games on the Recently Added page rather than other list such as Trending. They've found some gems, while also highlighting how broken discoverability is on platform like Steam.
While it is not a great solution like many of these YouTube features, it's attempting to do something different. Remap has also shown just how many new games have AI content disclosures on Steam.
Brilliantly written. Amazing insights. Thanks for shedding light on this.
Sorry guys, I just heard from Ryan that he has to delay next week's newsletter. One of the 37 roguelikes he played gave him AWFUL food poisoning.
Many such cases.....
Perhaps one day soon AI can help sort out the wheat from the chaff... perhaps.
Another great article Ryan, thanks. I posted this on my bluesky. It sure is tough getting visibility these days. For Steam, if they have 35,000 games released this year compared to 3500 10 years ago, they can still only feature the same amount of games, so whereas you may have been able to break even if your game is the top 10% in 2015, now you need to be in the top 1% or so just to break even and survive. Obv' pulling these numbers out of my butt, but sure is hard to drive traffic to my game and find an audience, I know that much.
This is interesting. I only play indie games and find games either by searching for them myself or Steam recommends them to me (and it's algorithm is pretty decent at showing me at least one game I'd like).
But Youtube is such a juggernaut. I wonder if I can find one of them game channels and see their videos.
Any ideas for what could potentially help solve this issue or if this is even a detriment for the average consumer? I can see how creators/influencers have this mismatch in demand but I feel players benefit from the abundance of choice (or they could potentially suffer from overwhelming selection). Cool read!