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Andrew Hall's avatar

Really great read. I ran an emulator for an MMO that shutdown in the mid 2000s for about 10 years. It was a lot of work but maybe the most rewarding thing I’ve ever done because it kept a community alive. My theory on MMOs is that they enable a lot of people to live a life (even if it is digital) that is more aligned to who they want to be. That feels very human to me which is why MMOs will always be around in some shape or form.

The very difficult part of getting them right, though, is balancing sheep vs wolves. You need a lot of players to make the world feel alive. Wolves will play 40-60 hrs a week easily and will vastly outpace the more casual players (sheep). Game Devs need to figure out how to keep both groups engaged because making the game too cookie cutter/easy to keep the sheep happy alienates the wolves. And making time investment too important (for the wolves) will drive away the sheep.

It is hard to get right.

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grub's avatar

Tibia too is still going after 23 years.

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