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The 10-Year Journey Behind Lethal Company’s Success
push to talk #3 // feat. an interview with the 21-year-old behind one of the best-selling solo-dev games ever
Jan 19, 2024 • 
Ryan K. Rigney
17

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The 10-Year Journey Behind Lethal Company’s Success
The Games Industry is Deprofessionalizing
The fragmentation of a creative form and its institutions
Apr 18 • 
Ryan K. Rigney
81

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Push to Talk
The Games Industry is Deprofessionalizing
18
Are Old Games Killing New Games?
push to talk #38 // feat. a co-creator of one the best tactics RPGs I've ever played
Sep 20, 2024 • 
Ryan K. Rigney
73

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Push to Talk
Are Old Games Killing New Games?
10
Gaming’s Great Downsizing and the Garage-Band Game Economy
Brendan Keogh explains the post-2008 collapse of the Australian games industry and how it might prefigure changes coming for the rest of the world
May 23 • 
Ryan K. Rigney
55

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Gaming’s Great Downsizing and the Garage-Band Game Economy
7
Games Marketers Are In Crisis Mode
The world's biggest games publishers no longer know how to reliably sell games
Feb 28 • 
Ryan K. Rigney
63

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Games Marketers Are In Crisis Mode
16
Valve's 30% Platform Tax is Bad for Small Developers
It's time to follow Epic's lead by offering 0% fees on each dev's first $1 million.
May 30 • 
Ryan K. Rigney
41

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Valve's 30% Platform Tax is Bad for Small Developers
14
Is Making A Great Game All That Matters?
My theory: A 7/10 game can't be helped. A 9/10 game can't be stopped.
Mar 14 • 
Ryan K. Rigney
39

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Push to Talk
Is Making A Great Game All That Matters?
9
The Steam Reviews for "Blue Prince" Are Hilarious
"Now on 100+ hours of play... I still have a lot of mixed feelings about the game, and it has some weird game design decisions..."
May 2 • 
Ryan K. Rigney
50

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The Steam Reviews for "Blue Prince" Are Hilarious
8
A Theory of the MMO
"The dream of having an alternate holodeck world you step into is too damn big for us to walk away from. People are going to keep trying."
Mar 21 • 
Ryan K. Rigney
44

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A Theory of the MMO
8
Disastrous Game Launches Are Avoidable
push to talk #36 // on concord, deadlock, and the importance of market signal
Sep 6, 2024 • 
Ryan K. Rigney
44

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Push to Talk
Disastrous Game Launches Are Avoidable
10
The Gamers Are Locked In
push to talk #39 // players are hooked on games that launched a decade ago // what does that mean for the industry?
Sep 27, 2024 • 
Ryan K. Rigney
35

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The Gamers Are Locked In
22
Nobody Knows If Your Game Will Pop Off
push to talk #27 // on how to tell whether you're cooking or cooked
Jul 5, 2024 • 
Ryan K. Rigney
26

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Nobody Knows If Your Game Will Pop Off
6
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