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How to Get YouTubers to Play Your Game
How a dev netted 6,000 Steam wishlists with an unusually clean cold email
Jul 11
•
Ryan K. Rigney
26
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How to Get YouTubers to Play Your Game
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Interview: Panic's Decade-Long Journey to Build a Handheld
Greg Maletic on how COVID nearly killed the Playdate (and Untitled Goose Game saved it).
Jun 27
•
Ryan K. Rigney
23
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Interview: Panic's Decade-Long Journey to Build a Handheld
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3
How Much Game Can You Fit in 2.7 Inches?
Conversations with artists pushing the limits of the world's tiniest games console
Jun 13
•
Ryan K. Rigney
26
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How Much Game Can You Fit in 2.7 Inches?
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1
Gaming’s Great Downsizing and the Garage-Band Game Economy
Brendan Keogh explains the post-2008 collapse of the Australian games industry and how it might prefigure changes coming for the rest of the world
May 23
•
Ryan K. Rigney
64
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Gaming’s Great Downsizing and the Garage-Band Game Economy
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7
How to Get Your First 1,000 Players: White Knuckle Edition
And a very useful trick to level up your Discord onboarding
May 16
•
Ryan K. Rigney
22
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How to Get Your First 1,000 Players: White Knuckle Edition
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1
The Idle Joys of Games You Don't Play
A Q&A with the creator of a clever idle game about patience and distraction
Apr 25
•
Ryan K. Rigney
31
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The Idle Joys of Games You Don't Play
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1
The Surprisingly Solarpunk Life of the Game Dev Behind "Spilled!"
How a 25-year-old Dutch game developer reclaimed her childhood
Apr 4
•
Ryan K. Rigney
31
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The Surprisingly Solarpunk Life of the Game Dev Behind "Spilled!"
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4
A Theory of the MMO
"The dream of having an alternate holodeck world you step into is too damn big for us to walk away from. People are going to keep trying."
Mar 21
•
Ryan K. Rigney
44
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A Theory of the MMO
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8
What Can AAA Games Marketers Learn From Indies?
Tips from the creator of some of indie gaming's greatest trailers
Mar 7
•
Ryan K. Rigney
22
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What Can AAA Games Marketers Learn From Indies?
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3
On that super-viral "my indie game for 15 seconds" tweet
The many reasons a game dev's post went viral
Feb 14
•
Ryan K. Rigney
28
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On that super-viral "my indie game for 15 seconds" tweet
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11
Hyper Light Breaker's Michael Clark: "We want our true believers to feel their faith in us is rewarded."
An interview with Heart Machine
Jan 31
•
Ryan K. Rigney
15
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Hyper Light Breaker's Michael Clark: "We want our true believers to feel their faith in us is rewarded."
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1
The Art of the Follow-Up
What do you do after striking game dev gold? (Probably crash out)
Jan 24
•
Ryan K. Rigney
28
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The Art of the Follow-Up
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11
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