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They're Making Dutch Golden Age Art in Minecraft
And by "they" I mean 23-year-old furries from the Netherlands
Aug 29
•
Ryan K. Rigney
30
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They're Making Dutch Golden Age Art in Minecraft
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5
Behind the Three-Letter Tweet That Pissed Off the Entire Games Industry
"omw"
Aug 8
•
Ryan K. Rigney
38
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Behind the Three-Letter Tweet That Pissed Off the Entire Games Industry
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9
YouTubers Can't Save All the Indie Games
“The systems we have available just aren't built for this kind of volume.”
Jul 25
•
Ryan K. Rigney
48
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YouTubers Can't Save All the Indie Games
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12
The Word-of-Mouth Magic Behind Breakout Hits Like Balatro
LocalThunk says the streamer Dan Gheesling changed everything for Balatro. I asked Gheesling for his POV.
Jul 18
•
Ryan K. Rigney
30
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The Word-of-Mouth Magic Behind Breakout Hits Like Balatro
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3
How to Get YouTubers to Play Your Game
How a dev netted 6,000 Steam wishlists with an unusually clean cold email
Jul 11
•
Ryan K. Rigney
35
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How to Get YouTubers to Play Your Game
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Interview: Panic's Decade-Long Journey to Build a Handheld
Greg Maletic on how COVID nearly killed the Playdate (and Untitled Goose Game saved it).
Jun 27
•
Ryan K. Rigney
24
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Interview: Panic's Decade-Long Journey to Build a Handheld
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3
How Much Game Can You Fit in 2.7 Inches?
Conversations with artists pushing the limits of the world's tiniest games console
Jun 13
•
Ryan K. Rigney
26
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How Much Game Can You Fit in 2.7 Inches?
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1
Gaming’s Great Downsizing and the Garage-Band Game Economy
Brendan Keogh explains the post-2008 collapse of the Australian games industry and how it might prefigure changes coming for the rest of the world
May 23
•
Ryan K. Rigney
65
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Gaming’s Great Downsizing and the Garage-Band Game Economy
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7
How to Get Your First 1,000 Players: White Knuckle Edition
And a very useful trick to level up your Discord onboarding
May 16
•
Ryan K. Rigney
22
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How to Get Your First 1,000 Players: White Knuckle Edition
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1
The Idle Joys of Games You Don't Play
A Q&A with the creator of a clever idle game about patience and distraction
Apr 25
•
Ryan K. Rigney
31
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The Idle Joys of Games You Don't Play
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1
The Surprisingly Solarpunk Life of the Game Dev Behind "Spilled!"
How a 25-year-old Dutch game developer reclaimed her childhood
Apr 4
•
Ryan K. Rigney
32
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The Surprisingly Solarpunk Life of the Game Dev Behind "Spilled!"
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4
A Theory of the MMO
"The dream of having an alternate holodeck world you step into is too damn big for us to walk away from. People are going to keep trying."
Mar 21
•
Ryan K. Rigney
44
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A Theory of the MMO
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8
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