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How Much Game Can You Fit in 2.7 Inches?
Conversations with artists pushing the limits of the world's tiniest games console
Jun 13
•
Ryan K. Rigney
17
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How Much Game Can You Fit in 2.7 Inches?
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1
Gaming’s Great Downsizing and the Garage-Band Game Economy
Brendan Keogh explains the post-2008 collapse of the Australian games industry and how it might prefigure changes coming for the rest of the world
May 23
•
Ryan K. Rigney
55
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Gaming’s Great Downsizing and the Garage-Band Game Economy
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7
How to Get Your First 1,000 Players: White Knuckle Edition
And a very useful trick to level up your Discord onboarding
May 16
•
Ryan K. Rigney
21
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How to Get Your First 1,000 Players: White Knuckle Edition
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1
The Idle Joys of Games You Don't Play
A Q&A with the creator of a clever idle game about patience and distraction
Apr 25
•
Ryan K. Rigney
31
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The Idle Joys of Games You Don't Play
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The Surprisingly Solarpunk Life of the Game Dev Behind "Spilled!"
How a 25-year-old Dutch game developer reclaimed her childhood
Apr 4
•
Ryan K. Rigney
31
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The Surprisingly Solarpunk Life of the Game Dev Behind "Spilled!"
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4
A Theory of the MMO
"The dream of having an alternate holodeck world you step into is too damn big for us to walk away from. People are going to keep trying."
Mar 21
•
Ryan K. Rigney
44
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A Theory of the MMO
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8
What Can AAA Games Marketers Learn From Indies?
Tips from the creator of some of indie gaming's greatest trailers
Mar 7
•
Ryan K. Rigney
21
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What Can AAA Games Marketers Learn From Indies?
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3
On that super-viral "my indie game for 15 seconds" tweet
The many reasons a game dev's post went viral
Feb 14
•
Ryan K. Rigney
28
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On that super-viral "my indie game for 15 seconds" tweet
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11
Hyper Light Breaker's Michael Clark: "We want our true believers to feel their faith in us is rewarded."
An interview with Heart Machine
Jan 31
•
Ryan K. Rigney
15
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Hyper Light Breaker's Michael Clark: "We want our true believers to feel their faith in us is rewarded."
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1
The Art of the Follow-Up
What do you do after striking game dev gold? (Probably crash out)
Jan 24
•
Ryan K. Rigney
28
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The Art of the Follow-Up
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11
Are Random VR Games Making $100 Million?
Nothing about the VR games market makes sense
Jan 17
•
Ryan K. Rigney
22
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Are Random VR Games Making $100 Million?
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5
Asking Game Devs Where They Found Their First 1,000 Players
...and also the tens of thousands of players after that.
Jan 10
•
Ryan K. Rigney
21
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Asking Game Devs Where They Found Their First 1,000 Players
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