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Can We Please Just Be Normal About AI
On world models and the temptation to view new things through a well-worn lens
Aug 22
•
Ryan K. Rigney
49
15
Write or Die
No matter what the future brings, you *must* learn to read and write well.
Aug 15
•
Ryan K. Rigney
45
15
The Cognitive Costs of AI Squinting
Is that...?
Aug 1
•
Ryan K. Rigney
35
6
YouTubers Can't Save All the Indie Games
“The systems we have available just aren't built for this kind of volume.”
Jul 25
•
Ryan K. Rigney
51
12
The Word-of-Mouth Magic Behind Breakout Hits Like Balatro
LocalThunk says the streamer Dan Gheesling changed everything for Balatro. I asked Gheesling for his POV.
Jul 18
•
Ryan K. Rigney
30
3
How to Get YouTubers to Play Your Game
How a dev netted 6,000 Steam wishlists with an unusually clean cold email
Jul 11
•
Ryan K. Rigney
35
Writers Should Ask for More
Steven Levy thinks writers have to choose between going it alone or working for a legacy publication. But new and better models are emerging.
Jul 4
•
Ryan K. Rigney
32
11
The Kids Don't Care About Graphics
But the new PAW Patrol game does look sick on my RTX 5080
Jun 20
•
Ryan K. Rigney
47
12
Nintendo and the Last Hardware Exclusives
A few thoughts inspired by the launch of the Switch 2
Jun 6
•
Ryan K. Rigney
29
3
Valve's 30% Platform Tax is Bad for Small Developers
It's time to follow Epic's lead by offering 0% fees on each dev's first $1 million.
May 30
•
Ryan K. Rigney
43
16
GTA 6, Black Mirror, and the Platonic Ideal of the Video Game
What could games ultimately become? Rockstar Games and Black Mirror creator Charlie Brooker offer diverging visions.
May 9
•
Ryan K. Rigney
19
1
The Steam Reviews for "Blue Prince" Are Hilarious
"Now on 100+ hours of play... I still have a lot of mixed feelings about the game, and it has some weird game design decisions..."
May 2
•
Ryan K. Rigney
50
8
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