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The Strange Evolution of the Sponsored Stream
push to talk #42 // the relationship between game devs and creators has evolved in hilarious—and sometimes costly—ways over the last ten years
Oct 18
•
Ryan K. Rigney
24
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The Strange Evolution of the Sponsored Stream
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6
UFO 50 and the Lamentations of Khakheperraseneb
push to talk #41 // can video games unlock new possibilities by inventing an alternate past?
Oct 11
•
Ryan K. Rigney
18
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UFO 50 and the Lamentations of Khakheperraseneb
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4
Every Game Dev Should Read this Book
push to talk #40 // an interview with bestselling author and bloomberg journalist jason schreier, whose excellent new book is about the history of…
Oct 4
•
Ryan K. Rigney
28
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Every Game Dev Should Read this Book
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The Gamers Are Locked In
push to talk #39 // players are hooked on games that launched a decade ago // what does that mean for the industry?
Sep 27
•
Ryan K. Rigney
34
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The Gamers Are Locked In
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22
Are Old Games Killing New Games?
push to talk #38 // feat. a co-creator of one the best tactics RPGs I've ever played
Sep 20
•
Ryan K. Rigney
37
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Are Old Games Killing New Games?
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8
Should We Make This Game?
push to talk #37 // on byte breakers and a new approach to early testing
Sep 13
•
Ryan K. Rigney
20
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Should We Make This Game?
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4
Disastrous Game Launches Are Avoidable
push to talk #36 // on concord, deadlock, and the importance of market signal
Sep 6
•
Ryan K. Rigney
42
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Disastrous Game Launches Are Avoidable
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10
The Unlikely Origins and Explosive Success of Ready or Not
push to talk #35 // an interview with the creators of ready or not
Aug 30
•
Ryan K. Rigney
12
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The Unlikely Origins and Explosive Success of Ready or Not
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4 Hot Takes on Black Myth: Wukong
push to talk #34 // monkey game good
Aug 23
•
Ryan K. Rigney
19
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4 Hot Takes on Black Myth: Wukong
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10
On Perennial Sellers
push to talk #33 // why do some games just keep selling, years after release?
Aug 16
•
Ryan K. Rigney
14
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On Perennial Sellers
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The Most Common Game Dev Delusions
push to talk #32 // the sweet lies we all tell ourselves, whether you're an indie upstart or an industry titan
Aug 9
•
Ryan K. Rigney
21
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The Most Common Game Dev Delusions
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4
Go-To-Market Breakdown: Another Crab's Treasure
push to talk #31 // what can video game marketers learn from aggro crab's GTM approach?
Aug 2
•
Ryan K. Rigney
16
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Go-To-Market Breakdown: Another Crab's Treasure
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