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Is Making A Great Game All That Matters?
My theory: A 7/10 game can't be helped. A 9/10 game can't be stopped.
Mar 14
•
Ryan K. Rigney
32
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Is Making A Great Game All That Matters?
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What Can AAA Games Marketers Learn From Indies?
Tips from the creator of some of indie gaming's greatest trailers
Mar 7
•
Ryan K. Rigney
21
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What Can AAA Games Marketers Learn From Indies?
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2
Games Marketers Are In Crisis Mode
The world's biggest games publishers no longer know how to reliably sell games
Feb 28
•
Ryan K. Rigney
58
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Games Marketers Are In Crisis Mode
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15
The Art of the Follow-Up
What do you do after striking game dev gold? (Probably crash out)
Jan 24
•
Ryan K. Rigney
28
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The Art of the Follow-Up
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11
Are Random VR Games Making $100 Million?
Nothing about the VR games market makes sense
Jan 17
•
Ryan K. Rigney
22
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Are Random VR Games Making $100 Million?
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5
Asking Game Devs Where They Found Their First 1,000 Players
...and also the tens of thousands of players after that.
Jan 10
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Ryan K. Rigney
21
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Asking Game Devs Where They Found Their First 1,000 Players
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Curators vs. the Algos
push to talk #49 // to find truly great games, music, movies, or books, you've gotta exit the algorithm and find a human with good taste
Dec 6, 2024
•
Ryan K. Rigney
26
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Curators vs. the Algos
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7
The Long Death of the Gatekeepers
push to talk #48 // a digression on william faulker + what the book publishing industry can teach us about the value and ultimate fate of industry…
Nov 29, 2024
•
Ryan K. Rigney
30
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The Long Death of the Gatekeepers
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4
How to Find Market Signal: Part Two
push to talk #47 // finding your vision and strong market signal in the early stages of game development
Nov 22, 2024
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Ryan K. Rigney
26
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How to Find Market Signal: Part Two
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9
How to Find Market Signal: Part One
push to talk #45 // games marketing in the age of the algorithm
Nov 8, 2024
•
Ryan K. Rigney
34
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How to Find Market Signal: Part One
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2
The Strange Evolution of the Sponsored Stream
push to talk #42 // the relationship between game devs and creators has evolved in hilarious—and sometimes costly—ways over the last ten years
Oct 18, 2024
•
Ryan K. Rigney
28
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The Strange Evolution of the Sponsored Stream
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6
The Gamers Are Locked In
push to talk #39 // players are hooked on games that launched a decade ago // what does that mean for the industry?
Sep 27, 2024
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Ryan K. Rigney
35
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The Gamers Are Locked In
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