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The Long Death of the Gatekeepers
push to talk #48 // a digression on william faulker + what the book publishing industry can teach us about the value and ultimate fate of industry…
Nov 29
•
Ryan K. Rigney
20
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The Long Death of the Gatekeepers
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How to Find Market Signal: Part Two
push to talk #47 // finding your vision and strong market signal in the early stages of game development
Nov 22
25
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How to Find Market Signal: Part Two
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7
How Do You Know When Your Game Is Good?
push to talk #46 // creative leads from apex legends, caravan sandwitch, and the age of empires series explain how to tell when you're cookin' up a…
Nov 15
•
Ryan K. Rigney
35
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Push to Talk
How Do You Know When Your Game Is Good?
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2
How to Find Market Signal: Part One
push to talk #45 // games marketing in the age of the algorithm
Nov 8
•
Ryan K. Rigney
33
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How to Find Market Signal: Part One
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2
Meet the Fastest Gamer Alive
push to talk #44 // featuring the 19-year-old canadian gamer who just changed speedrunning forever
Nov 1
•
Ryan K. Rigney
18
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Meet the Fastest Gamer Alive
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1
October 2024
What Are Video Games Good For?
push to talk #43 // frank lantz believes that players should demand more from their games
Oct 25
•
Ryan K. Rigney
36
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What Are Video Games Good For?
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2
The Strange Evolution of the Sponsored Stream
push to talk #42 // the relationship between game devs and creators has evolved in hilarious—and sometimes costly—ways over the last ten years
Oct 18
•
Ryan K. Rigney
28
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The Strange Evolution of the Sponsored Stream
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6
UFO 50 and the Lamentations of Khakheperraseneb
push to talk #41 // can video games unlock new possibilities by inventing an alternate past?
Oct 11
•
Ryan K. Rigney
19
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Push to Talk
UFO 50 and the Lamentations of Khakheperraseneb
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4
Every Game Dev Should Read this Book
push to talk #40 // an interview with bestselling author and bloomberg journalist jason schreier, whose excellent new book is about the history of…
Oct 4
•
Ryan K. Rigney
33
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Every Game Dev Should Read this Book
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2
September 2024
The Gamers Are Locked In
push to talk #39 // players are hooked on games that launched a decade ago // what does that mean for the industry?
Sep 27
•
Ryan K. Rigney
35
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The Gamers Are Locked In
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22
Are Old Games Killing New Games?
push to talk #38 // feat. a co-creator of one the best tactics RPGs I've ever played
Sep 20
•
Ryan K. Rigney
48
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Are Old Games Killing New Games?
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9
Should We Make This Game?
push to talk #37 // on byte breakers and a new approach to early testing
Sep 13
•
Ryan K. Rigney
20
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Push to Talk
Should We Make This Game?
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4
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