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How to Get YouTubers to Play Your Game
How a dev netted 6,000 Steam wishlists with an unusually clean cold email
Jul 11
•
Ryan K. Rigney
22
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How to Get YouTubers to Play Your Game
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Writers Should Ask for More
Steven Levy thinks writers have to choose between going it alone or working for a legacy publication. But new and better models are emerging.
Jul 4
•
Ryan K. Rigney
30
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Writers Should Ask for More
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10
June 2025
Interview: Panic's Decade-Long Journey to Build a Handheld
Greg Maletic on how COVID nearly killed the Playdate (and Untitled Goose Game saved it).
Jun 27
•
Ryan K. Rigney
23
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Interview: Panic's Decade-Long Journey to Build a Handheld
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3
The Kids Don't Care About Graphics
But the new PAW Patrol game does look sick on my RTX 5080
Jun 20
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Ryan K. Rigney
47
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The Kids Don't Care About Graphics
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12
How Much Game Can You Fit in 2.7 Inches?
Conversations with artists pushing the limits of the world's tiniest games console
Jun 13
•
Ryan K. Rigney
26
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How Much Game Can You Fit in 2.7 Inches?
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1
Nintendo and the Last Hardware Exclusives
A few thoughts inspired by the launch of the Switch 2
Jun 6
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Ryan K. Rigney
29
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Nintendo and the Last Hardware Exclusives
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May 2025
Valve's 30% Platform Tax is Bad for Small Developers
It's time to follow Epic's lead by offering 0% fees on each dev's first $1 million.
May 30
•
Ryan K. Rigney
42
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Valve's 30% Platform Tax is Bad for Small Developers
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16
Gaming’s Great Downsizing and the Garage-Band Game Economy
Brendan Keogh explains the post-2008 collapse of the Australian games industry and how it might prefigure changes coming for the rest of the world
May 23
•
Ryan K. Rigney
63
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Gaming’s Great Downsizing and the Garage-Band Game Economy
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7
How to Get Your First 1,000 Players: White Knuckle Edition
And a very useful trick to level up your Discord onboarding
May 16
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Ryan K. Rigney
22
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How to Get Your First 1,000 Players: White Knuckle Edition
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1
GTA 6, Black Mirror, and the Platonic Ideal of the Video Game
What could games ultimately become? Rockstar Games and Black Mirror creator Charlie Brooker offer diverging visions.
May 9
•
Ryan K. Rigney
19
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GTA 6, Black Mirror, and the Platonic Ideal of the Video Game
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1
The Steam Reviews for "Blue Prince" Are Hilarious
"Now on 100+ hours of play... I still have a lot of mixed feelings about the game, and it has some weird game design decisions..."
May 2
•
Ryan K. Rigney
50
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The Steam Reviews for "Blue Prince" Are Hilarious
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8
April 2025
The Idle Joys of Games You Don't Play
A Q&A with the creator of a clever idle game about patience and distraction
Apr 25
•
Ryan K. Rigney
31
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The Idle Joys of Games You Don't Play
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