Push to Talk

Push to Talk

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Sitemap - 2025 - Push to Talk

Interview: Panic's Decade-Long Journey to Build a Handheld

The Kids Don't Care About Graphics

How Much Game Can You Fit in 2.7 Inches?

Nintendo and the Last Hardware Exclusives

Valve's 30% Platform Tax is Bad for Small Developers

Gamingโ€™s Great Downsizing and the Garage-Band Game Economy

How to Get Your First 1,000 Players: White Knuckle Edition

GTA 6, Black Mirror, and the Platonic Ideal of the Video Game

The Steam Reviews for "Blue Prince" Are Hilarious

The Idle Joys of Games You Don't Play

The Games Industry is Deprofessionalizing

A Divisive Question

The Surprisingly Solarpunk Life of the Game Dev Behind "Spilled!"

Predicting Game Performance Via YouTube Sentiment

A Theory of the MMO

Is Making A Great Game All That Matters?

What Can AAA Games Marketers Learn From Indies?

Games Marketers Are In Crisis Mode

Memes are a form of file compression

On that super-viral "my indie game for 15 seconds" tweet

What I'm Reading About the History of Venture Capital and Game Development

Hyper Light Breaker's Michael Clark: "We want our true believers to feel their faith in us is rewarded."

The Art of the Follow-Up

Are Random VR Games Making $100 Million?

Asking Game Devs Where They Found Their First 1,000 Players

2,500 Books To Go

ยฉ 2025 Ryan K. Rigney
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